Music That Tells A Story

Howdy! My name is Darrell. I’m a San Francisco Bay Area based composer.

I work with video game developers, recording artists, and other creative professionals to craft music that tells a story, and evokes emotional investment.

Curious to learn more? Read on to see what I can do for your next project!

Orchestral / Fusion

Chiptune

J-Pop

Music that gets you invested

As game developers and developers of narrative media, we are telling a story. And we want the audience to be in it for the long haul – we want the player to be emotionally invested. When the player is emotionally invested, they will come back to re-live the experience, time and again.

Across all types of media, music has proven to be an effective tool to cultivate this emotional investment – but how?

I believe that great music alone won’t cut it. These sentimental responses of attachment are best provoked through dynamic yet subtle musical techniques; through in-game experiences that are underscored by a highly nuanced soundtrack. And that is my specialty!

A Symphonious System

Us game developers are an inherently busy breed. Hiring a composer and producing a full soundtrack can be a daunting venture when you’ve got a million other things to take care of.

I’m here to take care of all the backstage chaos that comes with music production, so you can focus on the fun stuff.

✓ Your World, Our Music – My mission starts with immersing myself in your project as much as possible, learning all about your creative vision while conceptualizing potential solutions to your specific musical needs.

✓ Project Management – I use Agile-inspired methods to plan, execute, and adapt throughout the development cycle. You’re always in on the loop.

✓ Flexibility – Whether you’re looking for an audio leader who can take free rein, or a collaborator who can breathe life into your existing ideas – I can help. I offer unlimited revisions, but more importantly, I’ll help identify what exactly you need, so you can save time on revisions.

Testimonials

Darrell is very easy to communicate with, both flexible and responsive. His works are awesome, inspiring and pioneering. He always surprised us with exceptional results, modifying and building upon our proposal, but never ignoring it.

Franz Heiner
Founder & Director at Lanze Games

I have had the pleasure of working with Darrell on a number of occasions, both musically and professionally, and have always been impressed with his ability to rise to the occasion.

Aaron Kelley, Drummer at Phoenix Ash

I’m incredibly happy that I had found someone that can collaborate with me, and take the creative freedom I like to give, and run with it and keep coming up with amazing ideas.

Michael Luyties, CTO at LocalOTA.com

We’ve been using Dibur’s music for the Humble streams for over a year now. I love starting up the stream with a recognizable tune each month! It makes me smile, dance in my chair, and get pumped to stream. The community enjoys it as well.

Whitney Stutes
Marketing Manager at Humble Bundle

Let’s Get In Touch.

Ready to start crafting your dream soundtrack? I’m happy to answer any questions you might have. Get in touch with me via email at darrell@diburmusic.com (or use the form below) for a free consultation!

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About Me

Darrell Reconose, game music wizard, at your service! ♪

I’m a self-taught composer with an interest in the psychological effects of audio on the player’s gaming experience.

Growing up as a first generation immigrant, I considered myself lucky to have been gifted a Super Nintendo by my parents one Christmas. That little gray box taught me what makes a melody memorable – a practice I continue to implement, and the basis of my approach to composition.

Shortly after officially opening up shop in 2014, I scored my first two mobile games, Sticky Monsters and DigRun – the latter of which went on to rank #23 in the Japanese Google Play store, earning a nearly perfect rating. I’m now working on a slew of upcoming indie games such as Koruldia HeritageStar Chaser Story: First FlightTimecrest, and The Donnerwald Experiment.

My current focus lies in dramatic, meloldy-centric orchestrations, as well as all types of music in the Japanese and Korean music & games industries. That said, my diverse background has equipped me with the ear and gear to compose in any genre.

 

That’s cool and all, but what the heck is a “Dibur”?

I used to sing in a rock band (until I took an arrow to the— oh, nevermind). Back then, I used my initials – “DBR” – as a stage name. Of course, the emcees would try to pronounce it as an actual word, and before I knew it, everyone from my friends to employers started calling me “Dibur”. The association was too strong to fight… So I ran with it! How’s that for branding?